![]() This unique mode of tackling difficulty allows players to adopt an iterative approach toward gameplay improvement and a subsequent sense of accomplishment, thus aiding them in adopting a healthy outlook toward real-world problems.įurthermore, many video games are intrinsically social. Recent research has also revealed many compelling benefits of playing video games.Īt their core, games confront players with novel challenges and immediate feedback on player technique. The scholarship that we reviewed did not just indicate the lack of a causal relationship between video game use and gun violence. This ease of access to guns remains the most compelling reason for American exceptionalism when it comes to our alarming, unnecessary, and continued proclivity for mass shootings. Lastly, it is worth noting that while these video games are not a uniquely American phenomenon, relatively unfettered access to guns-particularly those specifically designed to kill people-is, at least in the developed world. The same article that explored real-world violence data actually noted a decrease in violent crime following the release of popular, violent video games and went on to hypothesize that video games may serve as an outlet for violent tendencies rather than a catalyst. Even when considering the range of actions that this definition covers-from a simple push all the way up to assault with deadly force-such studies did not find a causal link between video game use and violence. Violence was considered any act that caused physical harm. Some studies have asserted an association between playing violent video games and “aggression,” here defined as any behavior intended to psychologically or physically harm someone and measured by self-reported surveys rather than recorded actions. ![]() ![]() In short, current medical research and scholarship have not found any causal link between playing video games and gun violence in real life. We spent months reviewing 82 medical research articles that encompass all the reputed literature and scholarship in the field for any studies with any sort of causal link between playing video games and violent behavior. The Stanford Brainstorm Lab’s research is focused on the intersection of technology and mental health. We’ve watched from studies shown before of what it does to individuals.” Many politicians and influencers have attributed mass shootings to adverse mental health behaviors engendered by video games, citing vague research.įor example, Republican Speaker for the House Kevin McCarthy previously cited video games as a driver behind gun violence: “But the idea of these video games that dehumanize individuals to have a game of shooting individuals and others-I’ve always felt that is a problem for future generations and others. ![]()
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